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What if Norse settlers held Newfoundland? What if Rome never fell? 54+ inflection points, cascading consequences, alternate timelines that write themselves.
Dune political simulation. 23 characters across 7 factions scheme, fight, and betray — driven by personality, not scripts. A zero-ML narrative engine turns raw simulation data into prose.
Glide over a sleeping city at twilight. Move to fly. A meditative experience.
Observe creatures. Construct hypotheses. Capture evidence. An investigation game where watching is the mechanic.
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Factorio meets Harvest Moon. Mine scrap, build conveyor belts, grow crops, grill food, serve at a robot buffet.
6-axis motive system, 7-stat needs engine, probabilistic relationship formation. Characters that act on their own drives. 8 data visualizations.
Newtonian physics space salvage. Grapple debris, tow multiple loads, manage mass. Mobile asteroids hunt your cargo.
Roguelike with procedural maps, enemy AI, loot, leveling. Built as a model benchmark — turned out genuinely fun. High score: 970.
Cozy mining game with fog of war, gas vents, underground cabins, and buried treasure. Dig, climb, sell, upgrade.